{'quote': "We wanted to take the best parts of the Greek mythology and make it our own, and Laufey's combat is a big part of that.", 'author': 'Cory Barlog, Creative Director of God of War', 'source': 'Game Informer', 'year': 2022, 'video': 'God of War - Laufey Combat Inspiration', 'length': '2:35', 'transcript': [{'start': '0:00', 'end': '0:10', 'text': "Cory Barlog: We wanted to take the best parts of the Greek mythology and make it our own, and Laufey's combat is a big part of that."}, {'start': '0:10', 'end': '0:25', 'text': 'Interviewer: So, you drew inspiration from the original Greek trilogy?'}, {'start': '0:25', 'end': '0:40', 'text': 'Cory Barlog: Yeah, we did. The battles in that game, the way the gods moved, the way the monsters moved... it was all so inspiring.'}, {'start': '0:40', 'end': '0:55', 'text': "Interviewer: And how did that influence Laufey's combat?"}, {'start': '0:55', 'end': '1:10', 'text': "Cory Barlog: Well, we took the fluidity of movement from the Greek battles and applied it to Laufey's combat. We wanted to make it fast-paced, aggressive, and intense."}, {'start': '1:10', 'end': '1:25', 'text': "Interviewer: That's really cool. And how does Laufey's combat compare to Kratos' combat in the original game?"}, {'start': '1:25', 'end': '1:40', 'text': "Cory Barlog: Laufey's combat is more fluid, more aggressive, and more visceral. It's a real challenge for the player."}]}