The free demo for Onimusha: Way of the Sword has sparked a heated debate after players claimed the combat feels too easy and lacks aggression. Now Capcom has responded, explaining that the demo only represents an early section of the game and even includes late-game abilities that may skew difficulty perception.
In this video, I break down Capcom’s response, the community backlash, and whether the full release could actually deliver a much tougher experience when it launches on September 25.
Some players want a more punishing, skill-based experience, while others feel the current balance might actually help newcomers get into the franchise for the first time in years. So… is the difficulty concern overblown, or is Capcom underestimating what fans want?
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