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Suicide Squad Kill the Justice League FAILED... Here's What Rocksteady Should Have Made

2026-07-04 0 Dailymotion

Suicide Squad: Kill the Justice League was supposed to be Rocksteady's next blockbuster after the legendary Batman: Arkham series. Instead, it became one of the biggest disappointments in recent gaming history.

In this video, I discuss new comments from developers who worked on the game, including one developer saying they felt like they were "following a spreadsheet" instead of making games. I break down what went wrong during development, why the live-service model never fit Rocksteady's strengths, and how the game's design choices ultimately alienated longtime fans.

I also go beyond the article by discussing many of the game's biggest problems, including:

* The always-online requirement
* The repetitive mission structure
* Generic loot systems
* Battle passes and live-service mechanics
* The controversial handling of the Justice League
* Why Rocksteady abandoned what made the Arkham games great

Finally, I explain exactly how I would have designed Suicide Squad: Kill the Justice League from the ground up while still keeping the Suicide Squad concept intact.

Do you think the game could have been saved with a different direction, or was it doomed from the beginning? Let me know your thoughts in the comments!

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